Hey, folks! As many of you may already know, I proposed to my girlfriend on, exactly, this year’s May 7. And, in order to do that, I made a game! *shouts and jumps frenetically*
This is the first postmortem I ever wrote, so I don’t even know if the information here will be THAT relevant for anyone. Hope my memory doesn’t fail me! Let’s see how it goes.
Continue reading The Dame And The Tower – postmortem
This post is the one that marks the release of the game I spent most time developing, until today: Caste Break.
Continue reading Caste Break, finally released!
Now that I am really close to releasing the final version of Caste Break, I think it’s time to share again about my development workflow. Almost every part of it was improved, and that made me spend less time on stuff, while doing more.
Continue reading My new (and final?) game dev workflow
Continue reading Pathfinding in Caste Break
Today I’ll write about something a bit unrelated to game development. “Oh but the title says otherwise”, you may argue with me. Let me explain, it won’t take long. Ah, and I’m assuming you already know, at least superficially, what gamification is, ok?
Continue reading Why I think ‘gamification’ is a terrible buzzword
Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you guys to play, YAY!
Continue reading Caste Break – alpha version
Much have happened since my last post, personal and gamedev sides. I couldn’t participate on GameBoy Jam 2 (although my shirt is being constantly used!), but I’m currently working on the idea I originally had for it. I’m really proud of how this game is turning out to be, but I’ll talk about that on a future post, because last weekend I could join this year’s Global Game Jam, YAY!
Continue reading Global Game Making Fun
No, this post isn’t about the blog’s new (but not so different) color scheme. Well, kind of. My last spare times were spent on an online tool that could change stylesheet colors in a breeze. I’ve named it as CSS Color Shifter.
Continue reading Shifting colors
I’m not used to write about something that isn’t finished or that isn’t an accomplishment, but I think I need to change that. I’ve said before that I would try cocos2d-html5, and this post is about what I’ve been testing these last days.
Continue reading Messing with cocos2d-html5
As you can see, I managed to join the Ludum Dare party! Yay! On the week that preceded the event, I was really burned out from my full time job, so I thought I wouldn’t make it, but I decided to go for it. Who really needs to rest anyway?
Continue reading The Ludum Dare experience